Trait tinyecs::System
[−]
[src]
pub trait System { fn aspect(&self) -> Aspect; fn data_aspects(&self) -> Vec<Aspect> { ... } fn on_created(&mut self, _: &mut EntityManager) { ... } fn on_begin_frame(&mut self) { ... } fn on_added(&mut self, _: &mut Entity) { ... } fn on_removed(&self, _: &mut Entity) { ... } fn on_end_frame(&mut self) { ... } fn process_w(&mut self, _: &mut Entity, _: &mut WorldHandle) { ... } fn process_d(&mut self, _: &mut Entity, _: &mut DataList) { ... } fn process_wd(&mut self, _: &mut Entity, _: &mut WorldHandle, _: &mut DataList) { ... } fn process_one(&mut self, _: &mut Entity) { ... } fn process_all(&mut self, entities: &mut Vec<&mut Entity>, world: &mut WorldHandle, data: &mut DataList) { ... } }
System traits
You can implement one of those processes, but if you implement process_all - only it will be called, and if you dont implement process_all - all process_* will be called.
Most common case - implement only process_one.
Required Methods
Provided Methods
fn data_aspects(&self) -> Vec<Aspect>
For each returned aspect, one additional entity pack DataList will be received. Strongly recomends use it only with registration macro.