1.
Intro
2.
Game core
2.1.
Game loop
2.2.
Tiled
2.3.
World
2.3.1.
Object hierarchy
2.3.2.
Player
2.3.2.1.
State machine
2.3.2.2.
Cutscene state
2.3.2.3.
Win state
2.3.2.4.
Animations
2.3.2.5.
Tweens
2.3.3.
Spring
2.3.4.
Special levels
2.3.4.1.
Water
2.3.4.2.
Wind
2.4.
UI
2.4.1.
Main menu
2.4.2.
Ingame settings
3.
Juiciness
3.1.
Post processing
3.2.
Screen reading shaders
3.3.
Particles: Water splash
3.4.
Camera shake
3.5.
Sounds
4.
Platforms
4.1.
Itch.io, HTML5
4.2.
Steam, PC
4.3.
Play store
4.4.
App store
5.
Profiling
Light (default)
Rust
Coal
Navy
Ayu
Platformer book
Platformer book
A draft of "macroquad platformer book" - step by step guide of building competitive platformer game.