Struct tinyecs::EntityManager
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[src]
pub struct EntityManager<'a> {
// some fields omitted
}part of the world, manipulating entities
pub struct EntityManager<'a> {
// some fields omitted
}part of the world, manipulating entities
impl<'a> EntityManager<'a>fn create_entity_with_id(&mut self, id: i32) -> &mut Entityfn create_entity(&mut self) -> &mut Entityfn try_get_entity(&mut self, id: i32) -> Option<&mut Entity>fn get_entities_by_ids(&mut self, ids: &HashSet<i32>) -> Vec<&'a mut Entity>